Justin Aquadro
Rendering Results
ball_pointlight.scene
ball_spotlight.scene
Note: This image reflects the background color where the reference image reflects black
ball_mirror.scene
Note: This image refracts the background color where the reference image refracts black
ball_glass.scene
ball_arealight.scene
ball_cb.scene
head.scene
Uniform, 4x4 (16) samples per pixel
ball_glass_ss.scene
cylinder.scene
There is no defined light source in this scene.
4000 occlusion samples per pixel (250 reflected rays per sample with 4x4 super sampling) -- this rendered overnight.
ao.scene
Intertwined with ambient occlusion, there are no defined light sources in this scene. Background-image is bilinearly interpolated for direct hits.
4000 light samples per pixel (250 reflected rays per sample with 4x4 super sampling) -- this also rendered overnight!
ibl_4000.scene
Made this scene possible (it still took hours). 800 triangles, ~1650 refractive spheres, 8 light sources, 5x5 super sampling.
accel.scene