CS591B - Assignment 3

Justin Aquadro

Rendering Results

Standard Features

Point Light

ball_pointlight.scene

Spot Light

ball_spotlight.scene

Mirror Material

Note: This image reflects the background color where the reference image reflects black

ball_mirror.scene

Glass Material

Note: This image refracts the background color where the reference image refracts black

ball_glass.scene

Semi-Extended Features

Area Light

ball_arealight.scene

Checkerboard Shape

ball_cb.scene

head.scene

Extended Features

Super Sampling

Uniform, 4x4 (16) samples per pixel

ball_glass_ss.scene

Cylinder Shape

cylinder.scene

Ambient Occlusion Shadows

There is no defined light source in this scene.

4000 occlusion samples per pixel (250 reflected rays per sample with 4x4 super sampling) -- this rendered overnight.

ao.scene

Environment / Image-Based Lighting

Intertwined with ambient occlusion, there are no defined light sources in this scene. Background-image is bilinearly interpolated for direct hits.

4000 light samples per pixel (250 reflected rays per sample with 4x4 super sampling) -- this also rendered overnight!

ibl_4000.scene

Parallel / Accelerated Processing on an Interesting Scene

Made this scene possible (it still took hours). 800 triangles, ~1650 refractive spheres, 8 light sources, 5x5 super sampling.

accel.scene